The Last Hope (2025)

Blended Animation: Walk, Run & Idle

Seamless blending between walk, run, and idle animations based on joystick input intensity — making movement feel natural and responsive.

8-Directional Movement

Smooth character movement in 8 directions using the joystick — allowing full control and flexibility for the player in any direction.

Smooth Turning System

The character smoothly turns in the direction of movement or shooting, adding a realistic touch to movement dynamics.

IK Weapon Handling

Used Inverse Kinematics to adjust the character's hands to the correct position for each weapon — ensuring realistic and immersive weapon handling.

Recoil & Muzzle Flash Effects

Each weapon has its own custom recoil effect and muzzle flash, giving each shot a powerful and satisfying feel.

Fast Shooting & Weapon Ready System

Weapons switch quickly without interrupting the shooting flow — shoot instantly after switching with no delay.

On-the-Go Weapon Switching

Easily switch between weapons while moving, giving players full flexibility in fast-paced combat situations.

Truck Driving with Joystick

Demonstrates a smooth and responsive truck driving system controlled by the joystick — giving players the ability to drive vehicles freely within the game world.

Enemy AI & NPC + Simple Inventory System

Showcasing the enemy AI system featuring patrolling and attacking behaviors, along with basic NPC interactions. The demo also includes a simple inventory system for picking up and managing items during gameplay. Built with clean, maintainable code using common design patterns and optimized with an object pooling system to ensure smooth performance.

Description

save humanity from a massive zombie