The Last Hope (2025)
Blended Animation: Walk, Run & Idle
Seamless blending between walk, run, and idle animations based on joystick input intensity — making movement feel natural and responsive.
8-Directional Movement
Smooth character movement in 8 directions using the joystick — allowing full control and flexibility for the player in any direction.
Smooth Turning System
The character smoothly turns in the direction of movement or shooting, adding a realistic touch to movement dynamics.
IK Weapon Handling
Used Inverse Kinematics to adjust the character's hands to the correct position for each weapon — ensuring realistic and immersive weapon handling.
Recoil & Muzzle Flash Effects
Each weapon has its own custom recoil effect and muzzle flash, giving each shot a powerful and satisfying feel.
Fast Shooting & Weapon Ready System
Weapons switch quickly without interrupting the shooting flow — shoot instantly after switching with no delay.
On-the-Go Weapon Switching
Easily switch between weapons while moving, giving players full flexibility in fast-paced combat situations.
Truck Driving with Joystick
Demonstrates a smooth and responsive truck driving system controlled by the joystick — giving players the ability to drive vehicles freely within the game world.
Enemy AI & NPC + Simple Inventory System
Showcasing the enemy AI system featuring patrolling and attacking behaviors, along with basic NPC interactions. The demo also includes a simple inventory system for picking up and managing items during gameplay. Built with clean, maintainable code using common design patterns and optimized with an object pooling system to ensure smooth performance.
Description
save humanity from a massive zombie