Unity developer
Abdulrahman Mohammed
Unity Game Developer with 4+ years of development experience, building games for Mobile, WebGL, and PC. Focused on multiplayer systems, backend integration, scalable game architecture, clean and maintainable code, design patterns, and performance optimization, with production experience using Netcode for GameObjects and hands-on experience with brainCloud. Experienced in building custom backend systems for games using Supabase, MySQL, PHP, and OAuth, including player and match data management, authentication, and social game systems such as friends, player profiles, and other online features, alongside experience with Unity Gaming Services. My background also includes Blender, rigging, animation, Shader Graph, UI Toolkit, MediaPipe-based body tracking, and building, preparing, and publishing Android games through Google Play Console.