Realistic Jacket (3d Model)
Jacket Creation in Marvelous Designer
Designed the base pattern and simulated realistic fabric behavior in Marvelous Designer to create a natural-looking jacket shape with accurate folds and garment flow.
Jacket Sculpting in Blender
Enhanced the jacket with detailed sculpting in Blender, adding depth to folds, seams, and fabric deformation to achieve a high-poly version ready for retopology.
Clean Retopology in TopoGun
Performed manual retopology in TopoGun to create an optimized, animation-ready mesh with clean edge loops and reduced polygon count, preserving key fabric details.
Texturing the Jacket in Substance Painter
Applied realistic textile materials, stitches, and subtle wear effects in Substance Painter. Focused on achieving a believable fabric texture suitable for real-time use.